My disney kitchen wiki
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The focus wasn't so much on reading the stories as filling in the blanks with parts of speech specific to the book chosen and customizing the story. Its successor, JumpStart 2nd Grade, only featured six stories at two pages each.For an educational game for first graders made in 1995, that does seem rather impressive. This meant the game featured a cumulative number of over 200 pages of fiction. Each story was an average of 3-4 pages each, the shortest stories were the Mother Goose rhymes at one page each, and the longest story was a whopping 10 in-game pages, seven at a close second. Combined, there were 52 unique stories on the shelf, subjects of those stories ranging from counting, telling time, animals, caricatures of world cultures, silly poems, and entertaining short fiction, and at the end of each story the game would give a simple comprehension question at the end before proceeding to the next. The books typically contained short stories that the game would read aloud with limited animated illustrations. The original Jump Start 1st Grade contained a modest bookshelf of in-game stories to teach young children reading. You're only required to read the ending to leave the office building. It's divided into a beginning, middle and end that can be read out of order, yielding different thoughts from Heather based on what order you read it in. Silent Hill 3 has a "crappy fairy tale", as Heather put it, that can be read.One of the books in The Riddle of the Sphinx is the entirety of the third book of the Old Testament.And there's a Plot Coupon with more backstory that requires traversing the entire hall to pick up. The Neverhood has The Hall of Records, a 30-something-screen-long hall along the length of which almost the game's entire backstory is written.Most of them give you backstory to the various worlds and characters, also occasionally giving puzzle clues. As books are a major theme of the Myst series, naturally there are several readable books in the games.If you can beat the game without using the novel's enclosed hints, it unlocks an expanded epilogue that ties up the last few ends of the story that we don't see in the game. Last Window provides an novelization of the game that expands as you complete more chapters, providing more insight and information about the characters.
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Beside others the complete bible (in Latin, but translated when read) and the original novel Dracula. in the third part of the Dracula trilogy Dracula 3: The Path of the Dragon you can read differenct documents you collect while playing the game.It details the names of P's adoptive parents, how the heart of the mountain works, the in-universe origin of the word "Armikrog" and how the titular fortress came to be. Armikrog has one of these, befitting how it is a Spiritual Successor to The Neverhood, which also had one of these.